In this game, designed for ages 8-10, the CyberPigs play on their favourite website and encounter marketing ploys, spam and a close encounter with a not-too-friendly wolf.
The purpose of the game is to teach kids how to spot online marketing strategies, protect their personal information and avoid online predators.
The accompanying Teacher’s Guide explains how to play the game, gives background information on the issues of online marketing, spam and children’s privacy and provides activities and handouts for classroom use.
Requirements
computer
Demonstrate decision-making skills and responsible behaviors in personal, school, and community contexts.
Alignment of the Resource to this Standard
IOER Community Rating: Not Rated
Consider ethical, safety, and societal factors in making decisions.
Alignment of the Resource to this Standard
IOER Community Rating: Not Rated
Identify social norms and safety considerations that guide behavior.
Alignment of the Resource to this Standard
IOER Community Rating: Not Rated
Apply decision-making skills to deal responsibly with daily academic and social situations.
Alignment of the Resource to this Standard
IOER Community Rating: Not Rated
Identify a range of decisions that students make at school.
Alignment of the Resource to this Standard
IOER Community Rating: Not Rated