This interactive Flash game gives students practice in telling time on an analog clock while also developing strategic thinking. Students take turns advancing the clock by 1/4, 1/2, or 1 hour. The winner is the player who moves the hands of the clock to exactly midnight. This activity can merely familiarize students with the clock and time intervals, or it can challenge older students to find the strategy that always wins.
5. Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself.
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3. Tell and write time in hours and half-hours using analog and digital clocks.
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Make sense of problems and persevere in solving them.
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Reason abstractly and quantitatively.
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Construct viable arguments and critique the reasoning of others.
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IOER Community Rating: Not Rated